Devlog #3 Vaultborn
Devlog #3 — Vaultborn: The Cost of Being Remembered
> “You don’t leave the Vault unchanged. Some leave... unfinished.” — First Flame, Fragment 3
Not all delvers escape.
Some carry too much out — marks that glow when lies are spoken, reflections that no longer match, bones that sing when broken.
Vaultborn aren’t a class. They’re a consequence.
Three marks. One whisper. A shift in your shadow.
You don’t become Vaultborn by leveling up — you become Vaultborn when the Vault takes notice. When it stops watching and starts rewriting you.
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What You’ll See in the Full Zine:
How delvers become Vaultborn (story-first triggers, not XP thresholds)
Traits and flaws that shape how the world remembers you
Optional Archetypes like The Remembered and The Unwritten
Subtle mechanics that bend story, not break balance
Warden’s Advice for using Vaultborn to twist plotlines and deepen echoes
Sample Flaw — Mirror Rot: You cast no reflection in water. Only polished metal. And it always smiles.
> “You are not chosen. You are remembered.”
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> “The Vault keeps what matters — relics, stories, the ones who change.”
If you’ve seen something stir at your table, or your players walked out marked, I want to hear it.
Leave a comment, send a message, or echo your thoughts in a review.
Every delver’s voice helps shape what comes next.
Vault Draft Teaser (Archived)
Status | Prototype |
Category | Physical game |
Author | Brom Lygon |
Genre | Role Playing |
Tags | dcc, Dungeon Crawler, OSR, Prototype, Tabletop role-playing game |
More posts
- Devlog #5 Closing log66 days ago
- Devlog#4 Vaultborn mechanics67 days ago
- Devlog #2 wardens advise on Vaults71 days ago
- Devlog #1 The Countdown Begins73 days ago
- New draft update78 days ago
- Sorry about the mistake81 days ago
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