A downloadable Zine

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Wandering Vaults and Other Oddities 

Transcribed by the First Flame

A modular, memory-scarred dungeon toolkit for OSR & narrative TTRPGs.

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Inside you’ll find:

Wandering Vaults — dungeons that dream, shift, and react to your players

Vault Mood mechanics & behavior tables — echo-reactive dungeon logic

The Mist-Born Vault — a 5-room delve where reflections lie and waterfalls run upward

Vault Marks — scars, mutations, and changes left by the Vault

Vaultborn archetypes — characters who emerge changed... or remembered

Rules-light tools — run one-shots, campaign arcs, or nested delves

> (Works with DCC, Cairn, Knave, Into the Odd, MÖRK BORG, or any OSR system)

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> “The Vault does not reward progress. It reveals pattern.”

This isn’t a dungeon with a story. It’s a story that thinks it’s a dungeon.

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 What You Get:

Wandering Vaults (34-page zine) – complete, system-agnostic, ready to run

1-page GM Reference Sheet – every mechanic at a glance, styled for the zine

1-page Player Guide – sets tone, warns of danger, teaches what to expect (and what to fear)

> Perfect for GMs who trust the weird, and players who want to walk out different — or not at all.

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(If you use this zine, please leave a comment or review — the Vault remembers those who speak to it.)

>  Tales from your table feed the flame.

Whether it broke your party, scarred your wizard, or made your players stare at the wall for too long — I want to hear it.

Drop your thoughts, your tweaks, your weird echoes below.

Even if you just want to say “It watched us,” that’s enough.


Purchase

Buy Now$3.00 USD or more

In order to download this Zine you must purchase it at or above the minimum price of $3 USD. You will get access to the following files:

Wandering Vaults and Other Oddities v1.0 7.4 MB
Wandering Vaults Wardens printout 553 kB
Wandering Vaults players guide 194 kB

Download demo

Download
Clockwork Treehouse.pdf 1.3 MB

Development log

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